New Post has been published on AnimeReaper

http://www.animereaper.com/2015/10/25/reload-assassins-creed/573

Assassin’s Creed was a turning point for Ubisoft. What the game lacked in quality, it more than made up for in sales and a subsequent strategy that would affect multiple franchise.
The hype for a new franchise was often not as large as in Assassin’s Creed. Ubisoft had a gold mine before the first copy of the game flew over the counter. Long before its release in November 2007 and had journalese gamers already a slice reserved in their game-of-the-year lists. The product had everything: action, stealth, a historically correct open world, parkour / platform gameplay in 3D, mystery (what did that scifi elements there at the time of the Third Crusade?), And Jade Raymond, the most attractive ambassador throughout industry.
Publisher and developer Ubisoft fought at that moment especially three Tom Clancy fronts, with Splinter Cell: Double Agent, Ghost Recon: Advanced Warfighter and Rainbow Six: Vegas. The last two were cool reboots who managed to bring two hardcore series to a larger audience. Ubisoft did not quite what the Far Cry Crytek had ip; On the other hand, the company reaped the casual Raving Rabbids completely bald.
Assassin’s Creed, Ghost Recon: Advanced Warfighter, Rainbow Six: Vegas #AssassinsCreed, #GhostReconAdvancedWarfighter, #RainbowSixVegas