Friday 20 March 2015

The betrayal of Battlefield Hardline


Have ye stopped to think that Visceral Games is a study that has changed the two most popular FPS video game world? On the one hand, is Glen Scofield, founder of Visceral, who founded and Sledgehammer Games has given us the Call of Duty’s different from Modern Warfare. And another is Visceral itself, which has now been determined to leave the military in the Battlefield series and bet on smaller game modes and concrentrados in its online.
And the latter we will talk today, but its multiplayer, which as I will devote some time later, but for us campaign, where we play as a Cuban immigrant child to Miami and that police vice and having as an ally to an Asian American. A ‘minority’ and apologize for using that horrible word and a woman. In itself, a curious start for a shooter.
But the thing is not there because it turns out can spend much of the campaign Battlefield Hardline without firing a shot. No whole, because there are sections where there are shootings or yes; but much of the story you can decirtarte to remove plaque, immobilize criminals and handcuffed to get points. In fact, just so stealthy takedowns and you get points to increase your level of expertise and get new weapons.
Yes, you can skip this and will hook shot and instead obtain weapons of drawers, you can steal it from the dead; but very clearly that Visceral Games want to be playing the good cop: to stop and not to kill. This is not a war game, much as the saga yes it is; and shoot a suspect is not the first thing a good cop, but in the US this is not the norm lately.
Hence the betrayal: it turns out that the best way to make entertaining a campaign of a shooter, because it turns out the Battlefield Hardline it is, is to limit the shootings and provoke more tested or because of your mistake ways. Now, I do not know whether to convert Battlefield Hardline pseudosigilo a game is the best way to solve the plot of a shooter. As much as I like games to go and solve hidden ‘puzzle’ to hosts and takedowns, I bought this game to massacre people.
Perhaps the message Visceral all this is that it is impossible to make a fun campaign on a standard military FPS and serving the masses without entering the territory of other shooting games with different intentions. And the truth is that basically it did not matter, in spreading like crazy shots and I have multiplayer, where all this works better than any campaign and the gameplay is emerging.
So for me, live traitors Visceral Games. For the first time in a long time, I think I’m going to end the campaign of a multiplayer FPS.
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FRIDAY, MARCH 20, 2015 WITH 0 NOTES

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