Shadow of Mordor |
Ken Levine, Bioshock's father, made a statement to Medium in indicating what the guidelines of the game that is currently working are. After setting parallels to Middle Earth: Sombres of Mordor, the creative had no problem praising the work of Monolith when introducing the narrative directed by the player in the game. About your new creature, Levine seeks something very similar:
That is the new goal that I am working with my colleagues in our new study nameless. In March we were sharing our ideas in a discussion of the Game Developers Conference we call 'Narrative Legos'. The goal is to create a flexible, adaptable narrative replayable and player choices "
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